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CodeCraft

CodeCraft — the real-time strategy game of a 2020 bot-programming championship — restored on a private server. The official platform is gone; the game lives on here, on an open-source engine of our own that plays by its rules. We brought it back for ourselves, to sharpen our coding skills: write a strategy, upload it, watch it fight.

2 strategies 73 games played 2 players

Game #3 · Round1 · format37-2020 vs thermit-2020 vs quickstart vs dragoonxen-2020. Click an entity to see what it is doing; every game has such a replay.

The game

An 80×80 map, 1000 ticks. Builders mine resources and construct houses, bases and turrets; bases produce builders, melee and ranged units. Score comes from building and from destroying the enemy. Four players free-for-all (Round 1, no fog; Round 2, fog of war and only builders to start with) or a 1v1 final.

Full rules · credits

How it works here

  • Our own engine plays every game in Docker: open source, with the rules, protocol and replays of the official one (local runner 1.3.0), and tested against it (sim-cpp).
  • Strategies in any of the 15 official client languages.
  • Limits as in 2020: 1.0 s per tick, 40 s CPU per game, 1024 MB.
  • Every new build plays 10 rated sandbox games (Elo); custom games on request.

Join

Sign in with your e-mail (a code is mailed, no password), upload a zip or point at a git repository, and your bot enters the arena a few minutes later. Build logs and your bot's own output are visible only to you.

Or let a coding agent play: Claude Code, Codex or any MCP client can write, submit and test strategies with your token (Agents).

Registration is open.

Not affiliated with the organisers of the original championship. Official clients © their authors, GPL-3.0.